INTERNMENT
ROLE
Sole Artist
DESCRIPTION
"Internment" is a realistically-rendered environment depicting a 1910's era wealthy family washroom, intended to encompass the similarities we still hold in such a common room within our homes over a century later. This is a revisit and reimagining of a project done originally for a class called Real Time Digital Materials and Textures. I was instructed to create an environment that showcases change over time with textures, and I found that I would love to return to it and perfect it, choosing to focus instead on overall quality, dedicating far more time to modeling than I had previously utilized in the first pass I took for this project over three years ago.
This is still currently a work in progress, but I will be adding to this page as I make progress!
STATUS
Currently Prepping for texturing and finishing filler assets!
24/3/2023
FORMAT
3D Unreal Engine 5 Environment.
FOCUS
Modeling, Texturing, and Lighting.
PROGRAMS
Maya, Substance Painter, Substance Designer, Blender, Unreal Engine 5.
LAYOUT ANDCONCEPT REFERENCES
SCOUTING THE LAYOUT
When I was scouting out ideas for a layout to reference, I had a few things in mind.
I wanted specifically for my environment to be positioned on an exterior corner, to make for interesting lighting later on, and to hopefully well showcase the wealth of those who reside in the home where the washroom is set. Using such a valuable section of the house for something as trivial as a washroom would emphasize that.
I was also looking for a layout that was relatively visually interesting, something with corners and possibly curves, allowing for a rather compelling scene, emphasizing lighting while balancing realism and accuracy.
The attached photos inspired everything above, but also managed to provide rather lovely and convenient references for future assets!

PROGRESS UPDATE!
4 April 2023
Recently I added a few new vital models to my scene, that honestly really improved the appearance of the environment. Specifically the corner-preserving pieces, to solidify the sillouhette of the walls! Another mopnumental addition was the window frames! The models themselves had slipped my mind for a better portion of development, and adding them near the end of this stage was incredibly gratifying! They changed the scene greatly, and the mood shifted closer to the direction I'm aiming for!
These new changes and improvements have truly started to solidify the believability of this environment, and I'm incredibly happy with the way things are going!!! It's coming to life slowly but surely!



Detail shot of the washing station blank before setddressing as seen in the gif below this gallery!

BARE BONES
DETAILS
In my previous attempt at a similar environement, I was incredibly limited in my polycount due to assignment guidelines. Now, with the release of Unreal Engine 5, and the introcuciton of Nanite Technology for rendering, I wanted to experience creating an environment with no limits to polycount within a realistic time frame for independent creation. As I continue to build this piece, I've gotten dozens of more ideas for how to continue developing it, and intend on using this scene as a personal classroom of sorts for me to explore and develop my knowledge and experience with Unreal Engine 5. (Spoiler alert but I'm delving into intense post process materials with this guy once its finished first!) (I am very excited)
PROGRESS
Currently, my progress sits at quite a comfortable spot. I just finished modeling and UV'ing a majority of the assets I'll be using in the scene. I'm placing and setdressing what I can while I start the texturing process in Substance and Unreal. The images in this gallery are of my bare bones environment with walls, ceiling, floor, and major landmark assets, alongside a few placeholders.
((UPDATE)) I've added a few more assets to the scene, including my window frames! It absolutely changed the overall feel of the scene and I'm in love!

Detail shot of the washing station blank before setddressing as seen in the gif below this gallery!

A shot focusing on the clawfoot bathtub and shower, allowing to showcase the soon to be rigged and animated shower curtain on the way!

Current state of the washroom entrance! Placeholder door without frame as I work on modeling!

Detail shot of the washing station blank before setddressing as seen in the gif below this gallery!
TIMELAPSE
A FEW WIREFRAMES!









